A downloadable rules supplement

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This file contains 26 subclasses for D&D 5e - two for each of the base classes in the game. Here is a list of what's available:

Artificer: The Junkmonger takes scraps of metal and turns them into deadly weapons and durable armor, while the Puzzlemaster confuses enemies with mind games even in the midst of combat.

Barbarian: The Path of the Dragon Heart grants draconic powers after consuming the heart of a defeated dragon, and the Path of the Grave harnesses the power of death to augment the power of rage.

Bard: The College of Dance combines graceful motion with combat prowess to swiftly dance about the battlefield, and the College of Ridicule teaches how to fight with both words and weapons.

Cleric: The Communication Domain helps the cleric foster open dialogues and understanding, and the Hospitality Domain makes sure your party never wants for a warm bed and a good meal.

Druid: The Circle of the Deep allows druids to delve to the bottom of the ocean and survive there, and the Circle of the Rainbow harnesses as many energy types as there are colors in the rainbow.

Fighter: The Deadeye is a living storm of thrown weaponry, while the Unchained uses the chains that once bound them to fight back against their would-be oppressors and free others from similar captivity.

Monk: The Dojo Breaker focuses on single combat to prove their superiority against other masters, while practitioners of the Gentle Way focus on grapples, joint locks, and throws to bring their opponents down.

Paladin: Paladins following the Oath of Chaos are champions of free will who challenge authority at every turn, while the Oath of the Collective is for paladins who fight for the good of the community over the individual.

Ranger: The Lumberjack Lodge is full of axe-wielding experts who hunt plant based monsters, and the Wayfinder is an oceanic ranger that specializes in navigating the waves and surviving storms.

Rogue: The Goon gives up some of the rogue's usual sneak tactics in favor of savage beatdowns, and the Smuggler is an expert at acquiring items through both legal and less than legal means.

Sorcerer: The Dreamspawn draws its magic from the entity that imagined it into existence, while the Wishborn is the result of a successfully granted wish for a child who can create small miracles of their own.

Warlock: Ancestral Patrons are the literal spirits of your character's dearly departed family who can lend their strength and wisdom, and the Golem Lord Patron is a powerful construct who slowly trades its tough exterior for pieces of the warlock's soul.

Wizard: The Arithmetician has mastered the art of applying mathematics to spellcasting and can alter the geometry of their spells, while the Benedictor/Maledictor uses enchantment and illusion magic to enhance their diplomatic talents and act as kingmakers.

Purchase

Buy Now$5.99 USD or more

In order to download this rules supplement you must purchase it at or above the minimum price of $5.99 USD. You will get access to the following files:

D&D Subclasses.pdf 385 kB

Comments

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I have not seen any of these in play yet, but these all seem amazing.

Thanks! Glad you like them. I’m working on another supplement that should be dropping by the end of the month, so keep an eye out!